Showing posts with label game art. Show all posts
Showing posts with label game art. Show all posts

Sunday, April 02, 2017

Mech Assault: Battle Map (WiP)

Mech Assault comes with another full-sized battle map (22.5" x 30") that can be used alone or connected to the battle map featured in the original game. The scale is 1" per hex.


Wednesday, March 29, 2017

Friday, August 26, 2016

Grunts & Grav Tanks: Map Map WIP

I've been working on the main map for Grunts & Grav Tanks. Here's a portion of the overall map (each hex = 1") as it stands now although I'll be doing more work on it, perhaps adding elevations, etc.


Sunday, April 10, 2016

Ports of Call: Company Logos

A big part of Ports of Call, especially if playing with others, is starting a freight company. When you do that, you can choose from a collection of 10 icons to represent your company. The symbols differentiate your ships from those of other players (and their companies). (Btw, I used some of the team colors from MLS.)


Sunday, January 03, 2016

Ports of Call Cover WIP

Here's the WIP for the Ports of Call cover. It shows a couple of the freighters available in the game.


Sunday, December 06, 2015

Ports of Call: Main Map WIP

Here's the current WIP for the Ports of Call map. I haven't completed the trade codes for each planet (and some other goodies) but each one (81 in total) has a unique name and image, so that's something!


Saturday, November 28, 2015

New Title: Ports of Call

My next game is going to be called Ports of Call, and it'll revolve around trading and piracy in the Imperium. As players, you can choose to be a legitimate freighter capt or attack other shipping and become a pirate.

Here's a mockup of a stat card for one class of freighter. Notice that each stat is shown as boxes, some of which are already colored in. The empty boxes can be colored in via upgrading your ship.

I'll have more information about the game soon...


Monday, October 26, 2015

Streets of Regalis: Stat Cards

The Streets of Regalis will include stat cards for each of the various enemies that characters may face. Each card shows the enemy's stats, picture, and any abilities they may possess. These cards are designed to serve as reference for the GM during combat.


Sunday, October 18, 2015

Streets of Regalis: New Draconian Models

Along with Streets of Regalis, I'm introducing a new model design for the Draconian race. I've mentioned this before, but I wanted to show a comparison of the old model versus the new one.


Monday, September 28, 2015

Talion Front: Grand Campaign Map Arrangement

I'm now home for a while so I've been working on the finishing touches of the Talion Front. To that end, here is one of the images showing both the maps from TF and the original Theater of Operations (for the Grand Campaign).


Wednesday, July 22, 2015

The Talion Front: Cover WIP

Here's a preliminary cover for the Talion Front. I'm not 100% happy with the cover so I'd welcome any feedback...


Monday, June 22, 2015

Talion Front Strategic Map (WIP)

This is a lower rez version of my current WIP for the Talion Front strategic map. The blue is the Imperium, red the Magna Supremacy, and the orange are the Talions (allied to the Magna). Note, this map can be played with the strategic map from Theater of Operations (same size).


Saturday, April 25, 2015

Theater of Operations: Cover

Here's the potential cover for Fleets at War: Theater of Operations. No explosions this time...sorry!


Monday, April 13, 2015

Theater of Operations: Strategic Map WIP

After over three months of work on Streets of Regalis, I'm taking a little break due to burnout and working instead on Fleets at War: Theater of Operations. I've been creating some art assets including the main strategic map (see attached). This is a low resolution version; the actual map is 19.5" x 18.25" (divided into 6 sections).

Instead of hexes, I've broken the map up into zones, each with a primary planet. It's still a work in progress...




Monday, February 23, 2015

Streets of Regalis: Black Hand Brotherhood

The Black Hand Brotherhood, another faction featured in Streets of Regalis, is a group of assassins for hire. They use poison-tipped weapons to quickly and silently kill their intended targets.


Wednesday, February 11, 2015

Streets of Regalis: Counter Examples

Since I've done most of the enemy renders, I've started using them to make the counters for Streets of Regalis. In this sample, there's counters from the Cyberpunk, Void Spawn, Psi Lords, and Draconian factions.


Tuesday, February 10, 2015

Streets of Regalis: Ghuls

Another race from the Imperium Chronicles RPG (although not playable) were the Ghuls. These were cannibals who lived below graveyards. I've decided to include them with Streets of Regalis. Here's one of them, a Ghul Lurker.


Wednesday, February 04, 2015

New Draconian Model

The Draconians were one of the original playable races in the Imperium Chronicles RPG. I've been wanting to upgrade the model I've been using for the Dracs so today I did just that (and added them to the enemies for Streets of Regalis).

Also, I gave them a flamethrower...


Friday, January 30, 2015

Streets of Regalis: Cyberpunk Gang

I've been taking a break from doing maps and instead working on final renders for the different enemies. One faction is called the Cyberpunk Gang which is a group of criminals augmented by nano and cyber technologies. They use electricity and energy to attack.


Tuesday, January 27, 2015

Streets of Regalis: Enemy Counts

The original In Harm's Way Tactics (and expansion) both had three factions each with around 10 bad guys each. Streets of Regalis will have more factions, but less baddies per group. However, the total number will be at least 40 enemies (compared to 30 for the core rules). As an example, here's a member of the Black Hand Brotherhood, an assassins guild.