Friday, November 07, 2008

We Dig It!!

I’ve been surprisingly productive lately. I say surprising because I’m really quite lazy by nature. However, over the last few days I’ve completed the main layout of the underground Tor city (called Zakros), created the logo for Tagus Mines, and did a couple more renders of Tor warriors.

For the Tor city, I’ve been struggling with what Zakros should look like. I’m not sure how I came up with it, but I started thinking of concentric circles. That evolved into three concentric squares with the edges consisting of long hallways. As you travel from the outer halls into the inner halls, you actually travel deeper underground. Here’s a composite view that shows the three rings together. For the actual sourcebook, however, each ring will be shown separately on its own map:

The Tagus Mines logo was something I’ve been thinking about for a while. Yesterday I took those ideas and created the logo in Photoshop. I wanted it to look like something a company would actually use, including a tag line (in the usual horrible marketing style). Although my wife pointed out that the logo looked like a letter T wearing a blazer, I decided to keep it. In fact, if I ever create a hammerhead shark super hero, I may use the logo for that too. ;-)

Lastly, I did a couple more Tor renders, using some clothing I bought from Daz3d.com. As you can see, they look Romanesque or Greek. Since I’ve based a lot of the Tor society on the Minoan culture, I wanted their dress to follow the same theme. My wife suggested that they actually look like they’re wearing dresses, but I insisted those are tunics. She remains unconvinced.

Wednesday, November 05, 2008

Can we get on with our lives now?

Let me just say that I hate politics. I hate it, hate it, hate it! Oh, how I hate it so!!

Having said that, I should point out that Imperium Chronicles is full of politics (at least where factions are concerned). Each group is out to better their position, often at the expense of other groups. Many are, in fact, diametrically opposed. Why did I include this in the game? Mostly it’s because a good game, like a good story, needs conflict: a protagonist versus an antagonist. Also, I think it’s human nature to dislike each other, especially those who are in any way different than ourselves. Even if two people looked exactly alike and came from similar backgrounds in similar places, you can bet there’d be something that they’d dislike about each other. It’s why human history is full of fighting. Peace is not in our repertoire.

But enough about politics . . . did I mention how much I hate it?

I’ve written yet more on the Lions’ Den (the main camp of Tagus Mines on Rochan). One of the influences for this sourcebook has been the ’81 movie Outland starring Sean Connery. I saw it in the theatre as a kid and I’ve seen it a few times on TV since. I’ve always been struck by the cramped living conditions of the miners in the film and how they turned to drugs and prostitutes to cope. Since the miners on Rochan live entirely underground, almost never seeing the sky, their lives are very much like the ones in Outland. To that end, I’ve also included an underground shanty town in my sourcebook, full of all the vices one would expect on the frontier. This includes a large brothel called Digger’s Delight. This is run by an all-women crime syndicate called the Red Lotus (which I introduced in the Core Rule book). Ironically, the name Rochan is actually a hindu name meaning “red lotus”.

Next, I hope to turn my attention to the Tor capital city . . .

Wednesday, October 29, 2008

The Stygian Well

After a few weeks of writing notes for the new sourcebook, I finally had to buckle down and start some actual writing. So that’s what I’ve been doing for the last couple of days. So far it’s going okay. I began with a brief history of Rochan and how the Tagus family came to pillage its riches. Today I talked about the main mining colony (called the Lions’ Den, named after the lion on the Tagus family crest). Most of the facility is underground, including the primary mining shaft that’s 50 meters wide and 8 kilometers deep. I call it the Stygian Well after the river Styx. Here’s a snippet:

“Also called the "Highway to Hell," the Stygian Well is the primary shaft for Tagus Mines and serves as the main artery from which dozens of other mines branch out. The top of the shaft is actually over a 100 meters below the dome of the Lions' Den and runs for over 8 kilometers straight down. Fifty meters wide, the sides of the shaft are lined by elevators and conveyers bringing material and personnel up and down the hole. Since most miners live for weeks in the actual mines they work, many of them don't make the long trip up the Stygian Well more than once a month at most.”

Meanwhile, I’ve also written a little for my short story “Ramus.” I still have no idea where the story will lead, so I may stop working on it until I can figure something out. However, for those interested, here’s what I wrote:

RAMUS – PART 2
( … Continued from the previous post)

The twilight landscape revealed little. Low hills dotted with fir trees. A river leading to a lake reflecting the gloomy sky. Finally, the rough outline of apartment blocks and warehouses. The pilot steered his craft in for the final approach. He saw other ships parked on the landing pads, huddled like beasts of burden. His freighter shuddered as the landing gear deployed and the vertical thrusters fired. The ship groaned, coming to rest.

The intercom crackled.

“Ray, you going out?” said a voice sounding like it came from a deep pit lined with gravel at the bottom.

“Yeah,” the pilot replied.

“Get me some smokes would ya?” the voice said. “And take that piece of shit in to get fixed. I left him – or what’s left of him – by the airlock.”

“Yeah.”

The pilot unbuckled his harness and swiveled the chair around to face the back of the cockpit. He grasped the rungs of a ladder, taking it down past the galley and sleeping racks. Two decks below the cockpit, he found a canvas bag sitting on the grating. A metallic foot attached to a leg protruded from the sack. The pilot took a coat off the wall and pulled it on, covering his head with a dark hood. He tapped a control panel and the door to the airlock hissed open. He went inside, grabbing the bag along the way. The airlock closed and the man waited while the pressure equalized with the atmosphere outside. In front of him was another hatch, this one with a red light above it. When it turned green, the man heard a locking mechanism clank and twirl, and the hatch opened to the outside world. He stepped through and felt the planet’s natural gravity take hold. A steady drizzle dappled the dusty tarmac.

He walked, a little unsteady at first, to the gate where a starport officer greeted him with a sour smile.

“Identification, please” the officer said.

The pilot pulled out an ID and showed it to the officer who scanned the bar code printed below the photo.

“Ramus?” the officer asked.

“Yes,” the pilot affirmed.

“Captain of the Starling?”

“That’s right.”

“Business or pleasure?”

“I’m looking for work,” Ramus told him.

“Well, good luck with that. It’ll help if you’re not too picky.”

Friday, October 24, 2008

Ramus

I’ve had an idea for a short story recently, set in the Imperium. Technically, I only have an idea for the first part of the story and nothing for the rest, so that doesn’t bode well for me finishing it. However, the weather has been dark and cold for several days which play havoc with my mood, so I haven’t done much with the new game material. So, instead I’ve written a few paragraphs of the story (see below). It’s still in a rough state, but I don’t mind showing people my dirty laundry if they don’t mind reading potential crap. ;-) Anyway, the name of the story is Ramus, which happens to be my character’s name in Warhammer Online. It means branch in Latin, but I actually picked in for its phonetic quality (ie: I liked how it sounds).

RAMUS

A tramp freighter approached the upper atmosphere of a gray shrouded planet. A stream of particles trailed the engine nacelle where burnt pock marks discolored the fuselage. Inside the ship, a man sat in the cockpit. He looked cramped, crowded on either side with control panels and supplies lashed to the walls with elastic cords. His hair was a muddy blond, but his three-day beard was red except for the scar along his chin that burrowed through his whiskers. His eyes were a brilliant blue.

The ship lurched up as it plunged deeper into the atmosphere. The pilot corrected the trajectory and the pitching stopped. His attention turned back to the warning light that had been blinking steadily. It worried him, but he tended to worry. The lines in his face were testament to that.

In another time and another place, the pilot is a young man. He’s strapped into the tight cockpit of an Imperium fighter. His hand eagerly grasps the stick as he banks the ship to the right. A pirate marauder fills the HUD as target data scrolls up in green, translucent numbers. The pilot squeezes the trigger, releasing a stream of plasma blasts from the fighter’s nosecone. The marauder disappears into vapor and debris.

An orange glow filled the cockpit windows, but it was merely the ship burning through the heavier air. Before long, the glow was gone and droplets of rain began pelting the glass. The pilot checked the navigation console. It had already connected with the local traffic control grid. A series of yellow squares appeared on the window directly ahead, leading the pilot like a trail of breadcrumbs to the starport.

Tuesday, October 21, 2008

Dodging Dead Deer on the Hwy of Life

When my wife and I go on car trips, we play a game called “Guess the Road Kill.” It’s not a very fun game (especially for the road kill), but at least it passes the time. Another thing I do (instead of listening to my wife) is thinking about my game. So, over the weekend, we drove to a little town called Hermann, Missouri and along the way I thought about Destination: Rochan. Although I wasn’t all that productive -- dodging dead deer can be distracting – I did manage a few ideas. For example, the main employer on Rochan is going to be called Tagus Mining Limited with a nice logo (not pictured here) and a catchphrase “We Dig It!” I also came up with a name for the main mining camp called Boonville. This is from a town we drove past which also happened to have a lot of XXX stores. Actually, Boonville will be the part of the camp containing the actual miners (the “dirty masses”) while the Tagus admin facilities will be called the Lions’ Den based on the lion on the Tagus family crest.

Last week I was also thinking more about the volcano on Rochan that I’ve named Mount Thera after a famous Greek island that blew apart 3,600 years ago. During my research, I found out that diamonds are brought to the surface from deep underground by lava, so I decided to use that for the game. Basically, I decided that the Klixians mine diamonds from beneath Mt. Thera and sell them to the Tagus Mining company. Tagus buys the diamonds because the Klixians will do the work more cheaply than Imperium workers. However, the Tor worship a fire/earth goddess who happens to live beneath Mt. Thera and thus they view any mining there to be sacrilegious (and another reason to hate the Klixians). Since the Imperials use the Tor as guides for their other mining, Tagus Mining Limited has to keep their diamond dealings secret. So to recap, I started with the idea of the diamonds and the rest organically grew from that.

Off topic: because I’m a nerd, I took a quiz about which kind of Dungeons & Dragons character I would be (see below). It’s from the site http://www.easydamus.com/character.html, but be warned: it’s a freakin’ long-ass quiz. Anyway, I saw the quiz on Matt’s blog, so thanks for bringing this nerdy goodness to my attention.

You Are A:

True Neutral Elf Wizard/Sorcerer (3rd/2nd Level)


Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 12
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
________________________________________

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXXXX (16)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-6)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXX (6)