Now that I’m taking a break from the comics side of this site, I thought I’d mention a few things about the Imperium Chronicles RPG I’m working on:
It’s a conventional sci-fi pen-and-paper (PnP) role-playing game. I’ve been playing around with the game for a couple of years now, but more recently I decided to focus more on the d20 rule set, even though I’ve heavily modified it. For example, there are no classes: the game is skill-based instead, so you can pick any skill you like and are not restricted by any class. Also, instead of only have a set number of Feats (which I call Abilities), in my game you get a certain number of points which you can use to buy abilities (which cost 2, 3, and 5 points respectively). Also, the abilities are more dependent on each other; meaning you must have a lot more of certain abilities before you can get others (a skill tree in other words).
The races remain the same as the ones listed on the site (Akiak, Dahl, Draconians, Gordians, Humans, Magna, and Vogar). The Five Families and the rest of the Imperium universe also remains the same.
As for my influences, the venerable Traveller RPG is probably the biggest. One of the challenges is to honor that great game, while not actually copying it. In fact, the mechanics of my game are quite different. I would also like to incorporate some of the lessons I’ve learned from playing MMORPGs. These include the structure of missions and the removal of so-called perma-death when your character is killed.
Right now, I’m up to around 75 pages and I expect there’ll be 150-200 pages total. If I can complete the project, I plan to sell it online as a PDF in color for around $10 and a print version (in B&W) for the same price. I will then work on supplements and other things related to the game.
No comments:
Post a Comment