Believe it or not, but not everybody loves my new game. I’ve read two reviews that basically complained that the game wasn’t very original and even derivative. After reading these, I spent the next few hours under my desk in a fetal position. This raises the question: how well do I take criticism? The answer: not so well. ;-)
On the other hand, several people in forums have said nice things about the game and, in fact, it’s sold decently as far as I can tell. Basically, no matter what you do, somebody’s going to not like it for various reasons. After Michelangelo finished the Sistine Chapel, for example, the Pope reportedly said the masterpiece looked “kinda gay.” This is not to say my work is on that level (although I did try to include some homoerotica). I tried to create something that I could be proud of and I think I succeeded in that, at least from my narcissistic point of view. I wanted to create a universe of my own making that other people could roam around in, and I’ll be happy if even one person takes that journey.
Anyway, to that end, I’ve been sending out more complimentary copies to various RPG bloggers, so we’ll see what they say about it. Hopefully they’ll like it, otherwise the Cat will get pissed if I keep taking his spot under my desk.
Well, first of all, I say thanks for the complimentary copy of the game.
ReplyDeleteSecond, for what it's worth, here's my take on the game:
http://arcona.wordpress.com/2008/09/28/imperium-chronicles-rpg/
There are a few critiques, but they're well-intentioned and will hopefully keep you out from under the desk.
-Matthew