A cold rain’s-a-fallin’ outside, but at least I’m working from home today. The company where I work laid off half their staff on Friday, but I’m still employed for now. Also, my sister got laid off from her job yesterday. Gotta love the holiday season!
I’m more or less done with the map for Rochan. I added the last few regional names, using a middle-eastern theme (or the Holy Land as my father would call it). Why this theme? Well, I decided on the name Edom for the star (a red giant) that Rochan revolves around. Edom was the twin brother of Jacob in the Old Testament, but the name is also Hebrew for red. So, while I was finding names for regions of Rochan, I kept up the biblical theme. In fact, if you go to the wiki link above, you’ll see two words (Negev and Shasu) on the page, both of which I used for names on my map. I’m nothing if not lazy . . .
Here’s the map as it stands now. Of course, I might shift things around later:
I also downloaded the model for the Klixians and did a few practice renders. The textures for the model are a bit dark and problematic in places. There’s some dappled light on the textures which is very distracting. I can turn it off in most spots so that’s not too bad, but for some of the renders, I found it difficult to make out surface features. Overall though, I think I can make it work. Here’s what I did so far:
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