The creative juices are flowing again (ewwww), so I came up with two new ideas. The first is a supplement I’m calling Weapons of War that features new weapons, weapon modification rules, and military vehicles (including grav and hover tanks). I’ve been thinking about the mod rules and some new weapons of destruction, but it’s only been recently that I considered adding tanks to the game. For the tanks, I think I’ll be using the same basic “slot” mechanic that I’ve used for robots and starships. I don’t want to go too overboard with them, however, so there’s probably only going to be three sets of chassis (light, medium, and heavy) and three sets of turrets (small, medium, and large). It’s early days, though, so we’ll have to see.
The second idea is for an adventure module called The Ovid Incident. It starts with a cryptic message that reads "Mayday, Mayday ... [static] ... impact ... [static] ... micro singularity ... [static] ... losing containment ... [static] ... please help us ... [static].” Upon investigation, the characters trace the message back to a moon base where mutants and a runaway retrovirus have run amok. The characters must search for survivors and discover what’s gone so terribly wrong.
The Home Worlds module is also coming along. I’m working on the second half right now, which covers Dark Psionics. Right now there’s 26 new psionics that characters can choose from, mostly divided into two categories: metamorphism and so-called Death Magic. I’m hoping these new psionics will satisfy my players’ need for a darker side of the mind. ;-)
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