NOTE: For people in Kansas, please use the title “Immaculate Changes by the Big Guy.”
When I first started work on my current supplement, it was entitled Pool of Memory and was going to be about five home worlds, weapon modifications, and a set of new abilities called Dark Psi. Early on, however, I decided to move the weapon mods to a different supplement. After going through the proofreading process, however, I also realized that there wasn’t enough content, so I added more information about each home world and added a section of racial abilities (one per race with each home world). I then changed the name from Pool of Memory to Home Worlds, since that seemed to fit better. After adding more content for each home world, I reached the point where the Dark Psi (and the racial abilities) just didn’t fit anymore. I had very nicely painted myself into a corner. After a lot of thought, I came to the conclusion that I needed to pull the abilities out altogether and just focus on the home worlds, including the addition of more content like NPCs and encounters (similar to Chapter 10 of the Basic Rules). For those paying attention, this is NOT the best way to write a game supplement. In fact, it’s quite possibly the WORST way to write a game supplement. On the other hand, this only gives credence to my belief that the world would be a better place if it was run by robots and not people (or at least not people like ME). ;-)
Soooo, instead of publishing Home Worlds this week, it’s going to be a while longer. However, I do have my other product, Cardboard Citizens II, which is just about ready to go, so I’ll probably be publishing that within the next week or two.
On another front, I’ve been taking more notes about The Ovid Incident, my next adventure module. I was doing some brainstorming last week and came up with some more ideas. It’s still only in the planning stages, and hopefully I can plan a little better this time around.
When I first started work on my current supplement, it was entitled Pool of Memory and was going to be about five home worlds, weapon modifications, and a set of new abilities called Dark Psi. Early on, however, I decided to move the weapon mods to a different supplement. After going through the proofreading process, however, I also realized that there wasn’t enough content, so I added more information about each home world and added a section of racial abilities (one per race with each home world). I then changed the name from Pool of Memory to Home Worlds, since that seemed to fit better. After adding more content for each home world, I reached the point where the Dark Psi (and the racial abilities) just didn’t fit anymore. I had very nicely painted myself into a corner. After a lot of thought, I came to the conclusion that I needed to pull the abilities out altogether and just focus on the home worlds, including the addition of more content like NPCs and encounters (similar to Chapter 10 of the Basic Rules). For those paying attention, this is NOT the best way to write a game supplement. In fact, it’s quite possibly the WORST way to write a game supplement. On the other hand, this only gives credence to my belief that the world would be a better place if it was run by robots and not people (or at least not people like ME). ;-)
Soooo, instead of publishing Home Worlds this week, it’s going to be a while longer. However, I do have my other product, Cardboard Citizens II, which is just about ready to go, so I’ll probably be publishing that within the next week or two.
On another front, I’ve been taking more notes about The Ovid Incident, my next adventure module. I was doing some brainstorming last week and came up with some more ideas. It’s still only in the planning stages, and hopefully I can plan a little better this time around.