9/4/2007
I was out of town much of the Labor Day weekend, but yesterday I was able to complete the remaining three warships and add them to the rules. I still have maybe 3 more ships to do but at least that's almost done. I still need to write the combat rules, but at least that will be fairly straightforward (I hope).
I've added three new ships: Rogue Smuggler, Daemon Raider, and a Shuttle. I've also redone the accomodations again (ie: how many additional passangers can be carried). Increased it to be more playable, but sacrificed realism some what.
9/7/2007
I added starships to the wiki. I also reviewed and updated the stuff for starship combat that I had already written previously. I'm hoping to add that to the rules this weekend and then continue on with that section. Also, I added software info into the notes which i also need to add to the rules.
9/10/2007
I added what I had done with combat to the rules, but when I tried to do more, I got frustrated and stuck: I hadn't been specific enough with my notes. I wasn't happy about it and kinda stressed. I also worked on redoing the game stuff on the website: i want to focus the site more on the game now instead of my graphic stories. However, I'm still deciding how to do that.
I went back over the combat section and redid a little bit to make it flow better and make more sense. I still have more to go though. ;-)
9/14/2007
I've been very busy at my day job this week (and probably this weekend) so I haven't done much on the game.
9/17/2007
Worked overtime all weekend (for my day job). However, I did manage to redo the front page and the game page for the website. Looks "better" now I hope.
9/20/2007
This week i've been working more long hours but that should be over now (I hope) so I can return to working on the game this weekend.
9/24/2007
After over a week of not being able to work on the rules (due to my day job schedule), I was able to make good progress over the weekend. I finished the section on unguided (direct) weapons and get a good chunk of the guided weapons section done. The guided weapons are fairly complicated to implement so I need to be careful I explain it clearly.
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