Over the weekend I released version 1.1 of the Basic Rules. I’ve been trying to increase sales lately and I thought this might help. Basically the new version features material from the Imperium Grab Bag, including religions, new factions, and trade maps. Perhaps more importantly, I’ve also changed how players generate their character’s starting attributes. Originally, each character had a set of attribute values based on their race. I’ve now changed it so players roll for attributes and then get race-based modifiers. This will give players more flexibility when creating characters and it’s more in line with how other games do this.
I’ve also been trying to increase the number of fans on the game’s Facebook page. The Facebook site is nice because I can keep fans updated on the game more often than this blog, and I can also reward fans with special coupon codes. Overall, I’d like to build up the Imperium player community if I can.
Today I’ve been working on Scent of Decay. I’ve started the descriptions of several locations and the action that takes place there. While doing so, I’ve also been thinking about new skills (like Investigation) that are currently not in the game. I will likely add those ideas into the Basic Rules later on.
Here’s a new image I put in version 1.1 of a Fire Monk. I’ve been trying to add better artwork for a while now since I know people like “eye candy.” I thought about just putting in photos of me in a bathing suit, but the Wife once again said “No.”
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