As it stands now, Scent of Decay is about 90-95% done. I’ve got a little more writing to do before I can hand it over to the Editor (aka Mrs. Big Shot). Today I worked on the cover art as you can see here:
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I also wanted to update everyone on the other projects I’ve been working on (all paper miniatures related), including one I haven’t mentioned yet:
- Landscapes. This is on hold for now. I wasn’t happy with how it was coming out and I’m not even sure it’s a viable product to sell. I’ll revisit it sometime later, after I’ve thought about what I want to do with it (if anything).
- Cardboard Citizens II. This is still in progress. I looked at what I’d done already and realized I’m going to need a lot more renders before I’m satisfied with it. Each render takes quite a while and I need a lot of them, so it’s going to take me awhile to finish apparently. I’m really trying to improve the quality of each render over what I accomplished with Citizens I.
- Outpost Alpha. This is a new product I started only a few days ago, but it’s nearly done already. It’s a 2D product (unlike Dark Corridors I & II) that’ll have flat “building blocks” of rooms and hallways. You can combine the different blocks to form large complexes for use with your miniatures. Here’s a low rez example:
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