Scent of Decay, my first adventure module for the Imperium Chronicles, is now available. It took a little longer than I had hoped, but I’m happy with how it came out.
Sorry it’s been so long since my last blog post. Besides putting the finishing touches on the module, I’ve been working on my next project, a supplement I’m tentatively calling Pool of Memory. It’s a source book for my game featuring lore for the six non-Human races. The name comes from part of the lore I’ve written so far. Basically, the Dahl, who specialize in chronicling all knowledge in the universe, store this information in a “liquid” computer called the Pool of Memory. A water nymph called the Oracle rises from the pool and acts as an interface to the computer. I like this because it mixes fantasy and sci-fi, which has been my goal for the Imperium Chronicles since the beginning.
I’ve also been creating maps and flags for the home worlds of the six non-Human races. I’ve been fascinated with heraldry and different flags, so I’ve really had a blast making the flags for each race. The one below is for the Gordians. I picture them as hard drinking Scotsmen who swear a lot and have poor personal hygiene (FYI: I’m part Scot). For the flag, however, I was having a lot of trouble deciding how it should look. Then I came across the image of the Celtic Knot. This fit perfectly because the Gordians get their name from the Gordian Knot, due to their stubborn and often obnoxious behavior (which is probably why I like them so much). Anyway, I put the Celtic Knot in the middle of the flag and gave it a Celtic border around the edges. I also used the color gray because their home world is called Grarfell (Old Norse for Gray Mountain).
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