Thursday, July 13, 2017

Summer Campaign Sale!

It's the Summer Campaign Sale at the Wargame Vault. All Imperium Chronicles games are at least 25% OFF!

Saturday, June 17, 2017

[NEW RELEASE] Grunts and Grav Tanks: Mech Assault is now available!

Grunts and Grav Tanks: Mech Assault (G&GT:MA) is the first major expansion for the Grunts and Grav Tanks tactical wargame. It includes a brand new faction called the Talion Republic (allied to the Magna Supremacy) and new units (mechs and attack craft). The expansion also includes a completely new battle map (30" x 22.5") that can be used alone or in conjunction with the map from the original game.


  • A new faction (Talion Republic)
  • New units including mechs and attack craft
  • A new full-color map (30" x 22.5”, divided into 9 sections)
  • 500+ unit counters (full-strength & damaged sides) & markers (minefields, bridges, and craters)
  • Six new scenarios including a grand campaign using the new battle map and the one from the original game.
  • Straight-forward rules for fast gameplay


You need the original Theater of Operations: Grunts and Grav Tanks rulebook to play this expansion.

Saturday, May 13, 2017

Boarding Actions is 25% off this weekend!

Boarding Actions is now 25% off this weekend. Prepare your boarding party and attack enemy ships. Or, if you prefer, repel boarders to protect your ship!

Thursday, May 04, 2017

Mech Assault: Sample Counters

Here are some counter samples from our upcoming game Grunts and Grav Tanks: Mech Assault. The orange counters are the new Talion faction.

Sunday, April 02, 2017

Mech Assault: Battle Map (WiP)

Mech Assault comes with another full-sized battle map (22.5" x 30") that can be used alone or connected to the battle map featured in the original game. The scale is 1" per hex.

Saturday, March 25, 2017

Grunts and Grav Tanks: Mech Assault

Our next product will be an expansion for the Grunts & Grav Tanks game called Mech Assault. We'll be introducing the Talion Republic (allied to the Magna) who specialize in giant, walking war machines. To be fair, we'll also throw the Imperium a few of their own. Note: You'll notice that the mech counters show a front silhouette instead of the side like in the original game. That's because the long cannons of the human-shaped mechs look surprising like a giant erection from the side. While that *might* be a selling point, I've decided against it...

Thursday, March 02, 2017

Friday, February 17, 2017

Theater of Operations: Boarding Actions now on sale!

Our new game, Theater of Operations: Boarding Actions is now available for purchase!
Theater of Operations: Boarding Actions portrays tactical combat between boarding parties attacking enemy ships in the Imperium Chronicles universe.
One player takes the role of the Imperium while the other player controls the Magna Supremacy. The game can be played using individual scenarios or players may choose to use resource points to “buy” their forces before the game begins. Units include regular crew members, security, marines, heavy marines, and turrets.
Theater of Operations: Boarding Actions is designed with ease of play in mind, including rules that are simple to learn and execute.
  • Three full-color ship maps in 1" scale
  • Five general unit types including regular crew, security, marines, heavy marines, and turrets
  • Three special attributes: Leader, Medic, Demolition
  • Individual weapon types including small arms, shotguns, hand grenades, and grenade launchers
  • 800+ ship counters (full-strength & wounded sides)
  • Straight-forward rules for fast gameplay

Saturday, January 28, 2017

Boarding Actions: Maps

Boarding Actions will include three maps (1" scale) based on ships featured in the Fleets at War! wargames. These will include the Cutlass Destroyer, Tepes Frigate (below), and the Ballista Patrol Boat (see below).

Monday, January 09, 2017

Boarding Actions: Sample Counter Sheets

Here's some example counter sheets (lo rez) for our upcoming game Theater of Operations: Boarding Actions. These include security and marine units.

Along with the counters, here's a description of the counter components: