Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Wednesday, December 23, 2015

Monday, November 02, 2015

Streets of Regalis: Content Summary

Streets of Regalis is currently being proofread before going into playtesting. In the meantime, I wanted to give a rundown of the contents. It's a lot!

  • 13 New factions including 48 enemy minions & 4 bosses
  • 33 New weapons
  • 19 Locations consisting of 45 total maps
  • Counters and stat cards
  • Over 90 pages of content!

Monday, October 26, 2015

Streets of Regalis: Stat Cards

The Streets of Regalis will include stat cards for each of the various enemies that characters may face. Each card shows the enemy's stats, picture, and any abilities they may possess. These cards are designed to serve as reference for the GM during combat.


Sunday, October 18, 2015

Streets of Regalis: New Draconian Models

Along with Streets of Regalis, I'm introducing a new model design for the Draconian race. I've mentioned this before, but I wanted to show a comparison of the old model versus the new one.


Monday, October 05, 2015

Back to Streets of Regalis

Now that The Talion Front is done, I'm turning my attention back to Streets of Regalis, the campaign setting for In Harm's Way Tactics. Due to burnout, I stopped working on SoR 4 months ago, but now I've gotten a second wind and hope to finish it up within the next 6-8 weeks.


Saturday, July 11, 2015

Talion Front Scenarios

During work on the Talion Front expansion for my Theater of Operations wargame, I've come up with at least four ways to play:

Grand Campaign
By combining the strategic maps of both Theater of Operations and the Talion Front, players double the total area of warfare, capturing the full extent of the Third Imperium-Magna War.

Talion Front
The Talion Front expansion can be played on its own instead of including the Theater of Operations base game.

Imperial Reprisals
For a much shorter game, players can choose to focus only on the Imperial attacks on the Talion Republic that occurred after the conclusion of the Third Imperium-Magna War. These reprisals against the Tals were a result of their support for the Magna during the war.

Talion Revolt
As a "what if" scenario, players can also pit the Talion Republic against the Magna Supremacy. In this type of game, the Tals have revolved against their masters and the Magna must invade their former allies to subdue the rebellion.

Monday, March 23, 2015

Streets of Regalis: The Numbers

I wanted to give some numbers for Streets of Regalis, the campaign expansion for In Harm's Way Tactics. The campaign will include 13 new factions with a total of 52 new enemies (with complete stats and counters). There will also be 19 separate locations in the city with a total of 45 skirmish maps. The whole expansion should be around 90 pages.

Tuesday, February 10, 2015

Streets of Regalis: Ghuls

Another race from the Imperium Chronicles RPG (although not playable) were the Ghuls. These were cannibals who lived below graveyards. I've decided to include them with Streets of Regalis. Here's one of them, a Ghul Lurker.


Thursday, January 08, 2015

Streets of Regalis: Faction Examples

Streets of Regalis will include several new factions. Below I've included two examples: on the left is a member of the Cyberpunks gang. They've augmented their bodies with technology. The other example is from the Null Cult. They're basically a death cult that worships beings called the Void Spawn that exist in a hell dimension. (Note, these images are still works in progress.)


Monday, January 05, 2015

In Harm's Way Tactics: Streets of Regalis

I've decided to work on a campaign for In Harm's Way Tactics since campaign-play was one aspect not directly included in the core rules. Called Streets of Regalis, the supplement will involve skirmishes at locations in the capital of the Imperium. This will allow players to raise their characters from Tier 1 to 5.

Streets of Regalis will feature maps of the three main districts of the city: Ashetown, Middleton, and West End. On these maps, skirmish locations are denoted by a building icon (like the one here) along with the name of the location and the tier (difficulty).