During work on the Talion Front expansion for my Theater of Operations wargame, I've come up with at least four ways to play:
Grand Campaign
By combining the strategic maps of both Theater of Operations and the Talion Front, players double the total area of warfare, capturing the full extent of the Third Imperium-Magna War.
Talion Front
The Talion Front expansion can be played on its own instead of including the Theater of Operations base game.
Imperial Reprisals
For a much shorter game, players can choose to focus only on the Imperial attacks on the Talion Republic that occurred after the conclusion of the Third Imperium-Magna War. These reprisals against the Tals were a result of their support for the Magna during the war.
Talion Revolt
As a "what if" scenario, players can also pit the Talion Republic against the Magna Supremacy. In this type of game, the Tals have revolved against their masters and the Magna must invade their former allies to subdue the rebellion.
Showing posts with label scenarios. Show all posts
Showing posts with label scenarios. Show all posts
Saturday, July 11, 2015
Friday, September 26, 2014
In Harm's Way Tactics: Three Ways to Play
In Harm's Way Tactics can be played in at least three ways: skirmish, missions, and campaigns. The first two are available (with examples) "out of the box", while campaigns will be sold separately.
Skirmishes are stand-alone battles similar to the scenarios from my Fleets at War! and Fighter Wing games. Missions are more like mini-adventures with greater detail and which may take longer than a single session to play. Campaigns, on the other hand, will involve linked missions and/or story arcs. They will also include character advancement by increasing attributes and the number of abilities that can be used as they complete missions.
Skirmishes are stand-alone battles similar to the scenarios from my Fleets at War! and Fighter Wing games. Missions are more like mini-adventures with greater detail and which may take longer than a single session to play. Campaigns, on the other hand, will involve linked missions and/or story arcs. They will also include character advancement by increasing attributes and the number of abilities that can be used as they complete missions.
Wednesday, September 17, 2014
In Harm's Way Tactics: Mission Map Two (Slave Pens)
The second mission will take place in the Ougluk slave pens. This map features columns, stairs, a fighting pit, and several cells (with bars). It's not as colorful as the previous map, but hopefully you'll like it. I'd appreciate any feedback you'd care to give!
Sunday, September 14, 2014
In Harm's Way Tactics: the Magician
I'm at the point in writing the In Harm's Way rulebook that I've begun working on the two missions that will be included. This map is from one of them, a Warlock Industries starship called the Magician...
Sunday, March 16, 2014
Fighter Wing Scenarios Done!
I finally completed the Fighter Wing scenarios today (all 10 of them). It took quite a while because each includes all the forces involved plus alternate ships so they can be replayed multiple times. One of my goals for this game was to allow players to mix and match the different ships and model versions in each scenario. Add in the optional rule for pilot skills, and you should be able to replay each several times (not to mention make up your own).
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