Showing posts with label Streets of Regalis. Show all posts
Showing posts with label Streets of Regalis. Show all posts

Friday, April 01, 2016

.99 Cent Spring Sale! (This Weekend Only)

The Imperium Chronicles is running its Spring .99 Cent Sale! All wargame supplements and expansions are only 0.99 cents for this weekend only! If you’ve purchased any of the following core games, you can get their expansions for only 0.99 cents:

For Fleets at War!

Claws of Chaos
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Claws of Chaos is an expansion for the Fleets at War! tactical starship combat game.  It is played on the floor or a large table with cardboard counters representing capital ships, fighters, and other space craft.  Simplified game mechanics let players engage in small skirmishes all the way up to large-scale battles involving dozens of ships.

Features
  • New Factions: the K'thonians and the Talions
  • New ships: battlecruisers, drone carriers (and drones), torpedo boats and torpedo bombers
  • New weapons: particle guns, plasma bolt cannons, mines, torpedoes and anti-matter missiles.
  • Full-color ship counters + additional counters for fighters and missiles
  • Stat Cards (one for each ship class)
  • Seven new scenarios
For Fighter Wing

Planetary Defense
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Planetary Defense expands the Fleets at War: Fighter Wing tactical fighter combat game. Fighter Wing (and this expansion) focuses on fighters and other small craft as they engage in dogfights among the stars.

Features
  • New Factions: Celadon Pirates and Warlock Industries
  • New ships: Attack craft, corvettes, patrol frigates, police interceptors, and sentry platforms
  • New weapons: Anti-sensor missiles (ASM), aphid missiles, phalanx (anti-missile gun), and rapid pulse plasma cannons (RPP)
  • Full-color ship counters + additional counters for fighters and missiles
  • Stat Cards (one for each ship class)
  • Eight new scenarios
For Theater of Operations

The Talion Front
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Theater of Operations: The Talion Front (ToO:TF)  includes a completely new strategic map that can be used along with the original ToO map or alone. The expansion also includes a new faction allied with the Magna called the Talion Republic, and a set of enemies called Marauders that attack the other main factions. Each faction has new ships including space installations (space stations and star bases).

Features
  • New, large full-color strategic map (19"x18" divided into 6 sections)
  • New Faction: The Talion Republic
  • New Enemies ("Marauders"): the Pirate Clans (vs. the Imperium) and the K'thonian Void (vs. the Magna/Talions)
  • New Gameplay including the Grand Campaign (combining the original game with the expansion) and the Talion Rebellion (vs. the Magna)
  • 490 new counters (full-strength & damaged sides)
  • 15 new units including battle carriers, patrol boats (gun, missile, and torpedo), and torpedo bombers, among others
For In Harm’s Way Tactics

March of the Metal Horde
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March of the Metal Horde expands the original game with additional character classes, abilities, weapons, and enemies to fight.

Features
  • Three new character classes (Brawler, Elementalist, & Gunslinger)
  • Over 30 character abilities
  • Thirty new enemies including two new factions
  • Three new skirmishes with three full-sized skirmish maps
  • New rules for expanded game play


Streets of Regalis
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Streets of Regalis is a campaign setting for In Harm's Way Tactics, the turn-based tactical combat game. In a massive expansion of the original game, Streets of Regalis introduces players to the capital city of the Imperium, including three separate districts with distinct missions and factions. With this new campaign, characters can enjoy hours of gameplay in the Imperium Chronicles universe.

Features
  • 13 New factions including 48 enemy minions & 4 bosses
  • 33 New weapons
  • 19 Locations with associated scenarios.
  • Counters and stat cards
  • Over 100 pages of content!

Note: You will need the core rulebooks to play all of the expansions listed above.

Saturday, March 26, 2016

Easter Wargame Sale


It's the Imperium Chronicles Easter Wargame Sale! All wargames (and wargame expansions) are 30% off, including:

Fleets at War! $7.69
Theater of Operations $5.94
In Harm's Way Tactics $6.99

Catch these low prices while they last!

Wednesday, December 23, 2015

Monday, November 02, 2015

Streets of Regalis: Content Summary

Streets of Regalis is currently being proofread before going into playtesting. In the meantime, I wanted to give a rundown of the contents. It's a lot!

  • 13 New factions including 48 enemy minions & 4 bosses
  • 33 New weapons
  • 19 Locations consisting of 45 total maps
  • Counters and stat cards
  • Over 90 pages of content!

Monday, October 26, 2015

Streets of Regalis: Stat Cards

The Streets of Regalis will include stat cards for each of the various enemies that characters may face. Each card shows the enemy's stats, picture, and any abilities they may possess. These cards are designed to serve as reference for the GM during combat.


Sunday, October 18, 2015

Streets of Regalis: New Draconian Models

Along with Streets of Regalis, I'm introducing a new model design for the Draconian race. I've mentioned this before, but I wanted to show a comparison of the old model versus the new one.


Monday, October 05, 2015

Back to Streets of Regalis

Now that The Talion Front is done, I'm turning my attention back to Streets of Regalis, the campaign setting for In Harm's Way Tactics. Due to burnout, I stopped working on SoR 4 months ago, but now I've gotten a second wind and hope to finish it up within the next 6-8 weeks.


Monday, March 23, 2015

Streets of Regalis: The Numbers

I wanted to give some numbers for Streets of Regalis, the campaign expansion for In Harm's Way Tactics. The campaign will include 13 new factions with a total of 52 new enemies (with complete stats and counters). There will also be 19 separate locations in the city with a total of 45 skirmish maps. The whole expansion should be around 90 pages.

Saturday, March 07, 2015

Streets of Regalis: Counter Sheet Example

So, it's hard to exaggerate how much stuff I need to create for Streets of Regalis. On the other hand, I can work on various parts when I'm having trouble. For example, I've been suffering from writer's block so today I worked on counters instead of writing. This is what I did so far today:


Monday, February 23, 2015

Streets of Regalis: Black Hand Brotherhood

The Black Hand Brotherhood, another faction featured in Streets of Regalis, is a group of assassins for hire. They use poison-tipped weapons to quickly and silently kill their intended targets.


Wednesday, February 11, 2015

Streets of Regalis: Counter Examples

Since I've done most of the enemy renders, I've started using them to make the counters for Streets of Regalis. In this sample, there's counters from the Cyberpunk, Void Spawn, Psi Lords, and Draconian factions.


Tuesday, February 10, 2015

Streets of Regalis: Ghuls

Another race from the Imperium Chronicles RPG (although not playable) were the Ghuls. These were cannibals who lived below graveyards. I've decided to include them with Streets of Regalis. Here's one of them, a Ghul Lurker.


Wednesday, February 04, 2015

New Draconian Model

The Draconians were one of the original playable races in the Imperium Chronicles RPG. I've been wanting to upgrade the model I've been using for the Dracs so today I did just that (and added them to the enemies for Streets of Regalis).

Also, I gave them a flamethrower...


Friday, January 30, 2015

Streets of Regalis: Cyberpunk Gang

I've been taking a break from doing maps and instead working on final renders for the different enemies. One faction is called the Cyberpunk Gang which is a group of criminals augmented by nano and cyber technologies. They use electricity and energy to attack.


Tuesday, January 27, 2015

Streets of Regalis: Enemy Counts

The original In Harm's Way Tactics (and expansion) both had three factions each with around 10 bad guys each. Streets of Regalis will have more factions, but less baddies per group. However, the total number will be at least 40 enemies (compared to 30 for the core rules). As an example, here's a member of the Black Hand Brotherhood, an assassins guild.


Wednesday, January 21, 2015

Streest of Regalis: More Skirmish Maps

Here are three more skirmish maps for Streets of Regalis. The top one goes with a mission against Ghuls, a cannibalistic race. The middle is a smuggler hideout (in a warehouse), and the last one is the lawn of a nobleman's estate.


Tuesday, January 20, 2015

Streets of Regalis: Cover WIP

Here's the cover for Streets of Regalis as it currently stands. It features a woman from the Red Lotus crime syndicate on the left and a Griefer gang member on the right. Note: this is low rez so the red in the title looks a little crappy...


Thursday, January 15, 2015

Streets of Regalis: Skirmish Maps

My current plan for Streets of Regalis is to include 21 separate locations, each with from one to three skirmish maps. That adds up to 45 different maps! Although these won't be full-sized maps, each still needs to be unique and interesting. I'm trying to do a few a day, but it's pretty time consuming to be sure...


Monday, January 12, 2015

Streets of Regalis: The Gnomi

Streets of Regalis (SoR) will introduce a new race called the Gnomi. This is a diminutive species (under 4') with large eyes and pointed ears, and well known for tinkering with all kinds of machines and devices. They are also well known for stealing all kinds of machines and devices. Humans call them a number of derogatory names such as tinks, tinkers, and (individually) sparky.


Sunday, January 11, 2015

Streets of Regalis: Erudites

My version of the Erudites, included in Streets of Regalis, is a blue-skinned race obsessed with perfecting their species until they transcend the physical realm entirely. Like the Magna, the Erudites believe they are superior to all other races. However, they are not interested in conquering others, or even proving their supremacy, since both are linked to the material world which they are endeavoring to leave.

As part of their quest for perfection, the Erudites use selective breeding to create their version of a master race. This has resulted in each one looking nearly identical, so much so that other races find it almost impossible to tell them apart. In fact, Erudites themselves differentiate each other via telepathy instead of physical appearance.

Erudites are psionic, like the Dahl, but focus their abilities on controlling others through illusion and direct mental command. Other races are rightfully distrustful of the Erudites, viewing them as deceptive and manipulative.