Showing posts with label Grunts & Grav Tanks. Show all posts
Showing posts with label Grunts & Grav Tanks. Show all posts

Saturday, June 17, 2017

[NEW RELEASE] Grunts and Grav Tanks: Mech Assault is now available!

Grunts and Grav Tanks: Mech Assault (G&GT:MA) is the first major expansion for the Grunts and Grav Tanks tactical wargame. It includes a brand new faction called the Talion Republic (allied to the Magna Supremacy) and new units (mechs and attack craft). The expansion also includes a completely new battle map (30" x 22.5") that can be used alone or in conjunction with the map from the original game.

Features:

  • A new faction (Talion Republic)
  • New units including mechs and attack craft
  • A new full-color map (30" x 22.5”, divided into 9 sections)
  • 500+ unit counters (full-strength & damaged sides) & markers (minefields, bridges, and craters)
  • Six new scenarios including a grand campaign using the new battle map and the one from the original game.
  • Straight-forward rules for fast gameplay


Compatibility:

You need the original Theater of Operations: Grunts and Grav Tanks rulebook to play this expansion.

http://www.drivethrurpg.com/product/214288/Imperium-Chronicles--Grunts-and-Grav-Tanks-Mech-Assault


Thursday, May 04, 2017

Mech Assault: Sample Counters

Here are some counter samples from our upcoming game Grunts and Grav Tanks: Mech Assault. The orange counters are the new Talion faction.



Sunday, April 02, 2017

Mech Assault: Battle Map (WiP)

Mech Assault comes with another full-sized battle map (22.5" x 30") that can be used alone or connected to the battle map featured in the original game. The scale is 1" per hex.


Wednesday, March 29, 2017

Saturday, March 25, 2017

Grunts and Grav Tanks: Mech Assault

Our next product will be an expansion for the Grunts & Grav Tanks game called Mech Assault. We'll be introducing the Talion Republic (allied to the Magna) who specialize in giant, walking war machines. To be fair, we'll also throw the Imperium a few of their own. Note: You'll notice that the mech counters show a front silhouette instead of the side like in the original game. That's because the long cannons of the human-shaped mechs look surprising like a giant erection from the side. While that *might* be a selling point, I've decided against it...


Wednesday, September 07, 2016

Grunts and GravTanks Cover (WIP)

Here's the preliminary cover (work in progress) of the cover for Grunts and GravTanks.


Friday, August 26, 2016

Grunts & Grav Tanks: Map Map WIP

I've been working on the main map for Grunts & Grav Tanks. Here's a portion of the overall map (each hex = 1") as it stands now although I'll be doing more work on it, perhaps adding elevations, etc.


Monday, August 22, 2016

Grunts & Grav Tanks

Now that Ports of Call is winding down, I've started working on my next game tentatively called Grunts & Grav Tanks. This game will be very much in the spirit of GEV and Ogre. Here's some WIP counters (note, the values shown are just placeholders).