Showing posts with label Ports of Call. Show all posts
Showing posts with label Ports of Call. Show all posts

Saturday, September 17, 2016

Ports of Call Bundle

I'm offering a Ports of Call bundle that includes the printed components and the PDF rulebook. Buy the bundle and get the rulebook for FREE ($9.99 value).

Saturday, September 03, 2016

New Release: Ports of Call Now Available!

At long last, Ports of Call is now on sale! The game lets you become a space trader building a trading empire of your own. For one to five players. Available here: Imperium Chronicles Store DriveThruRPG (and Sister Sites)



Tuesday, June 21, 2016

Ports of Call: Ship Counters (wip)

Here are the counters for Ports of Call (although without numbers to identify each one). These are used to move around the main map as well as on a tactical map during combat.




Monday, April 11, 2016

Ports of Call: Trade Symbols

For Ports of Call, the main map shows 81 planets, each of which features so-called trade codes which helps the player decide what commodities can be bought and sold. Below is the key for those symbols.


Sunday, April 10, 2016

Ports of Call: Company Logos

A big part of Ports of Call, especially if playing with others, is starting a freight company. When you do that, you can choose from a collection of 10 icons to represent your company. The symbols differentiate your ships from those of other players (and their companies). (Btw, I used some of the team colors from MLS.)


Saturday, April 09, 2016

Ports of Call: Sample Page (WIP)

I'm finally making some progress with Ports of Call. I've literally gotten more done over the last three days than in the previous 3 months. Today I wrote descriptions for some of the ships. Here is one of the pages (note, this is still a work in progress so stats and wording may change).


Sunday, January 03, 2016

Ports of Call Cover WIP

Here's the WIP for the Ports of Call cover. It shows a couple of the freighters available in the game.


Monday, December 21, 2015

Ports of Call: Stat Cards

Ports of Call will include stat cards for each ship. In the example below (wip), notice that each freighter gets a set of starting stats plus extra boxes (slots) that can be filled if the player buys improvements. Note also that the number of enhancement (empty) slots is limited based on the class. (Btw, the gab there is because I removed the Offense/Defense stats since I'm not decided on those yet).


Thursday, December 17, 2015

Ports of Call Main Map w/ Trade Symbols

I've updated the WIP map for Ports of Call to include some of the trade symbols and security levels. For the former, I'm mostly following the trade maps key featured in the Imperium Chronicles RPG (Ch 9). These will modify the supply, demand, and prices of the commodities that players can buy and sell in the game.



Sunday, December 06, 2015

Ports of Call: Main Map WIP

Here's the current WIP for the Ports of Call map. I haven't completed the trade codes for each planet (and some other goodies) but each one (81 in total) has a unique name and image, so that's something!


Saturday, November 28, 2015

New Title: Ports of Call

My next game is going to be called Ports of Call, and it'll revolve around trading and piracy in the Imperium. As players, you can choose to be a legitimate freighter capt or attack other shipping and become a pirate.

Here's a mockup of a stat card for one class of freighter. Notice that each stat is shown as boxes, some of which are already colored in. The empty boxes can be colored in via upgrading your ship.

I'll have more information about the game soon...