Showing posts with label expansion. Show all posts
Showing posts with label expansion. Show all posts

Saturday, June 17, 2017

[NEW RELEASE] Grunts and Grav Tanks: Mech Assault is now available!

Grunts and Grav Tanks: Mech Assault (G&GT:MA) is the first major expansion for the Grunts and Grav Tanks tactical wargame. It includes a brand new faction called the Talion Republic (allied to the Magna Supremacy) and new units (mechs and attack craft). The expansion also includes a completely new battle map (30" x 22.5") that can be used alone or in conjunction with the map from the original game.

Features:

  • A new faction (Talion Republic)
  • New units including mechs and attack craft
  • A new full-color map (30" x 22.5”, divided into 9 sections)
  • 500+ unit counters (full-strength & damaged sides) & markers (minefields, bridges, and craters)
  • Six new scenarios including a grand campaign using the new battle map and the one from the original game.
  • Straight-forward rules for fast gameplay


Compatibility:

You need the original Theater of Operations: Grunts and Grav Tanks rulebook to play this expansion.

http://www.drivethrurpg.com/product/214288/Imperium-Chronicles--Grunts-and-Grav-Tanks-Mech-Assault


Thursday, May 04, 2017

Mech Assault: Sample Counters

Here are some counter samples from our upcoming game Grunts and Grav Tanks: Mech Assault. The orange counters are the new Talion faction.



Sunday, April 02, 2017

Mech Assault: Battle Map (WiP)

Mech Assault comes with another full-sized battle map (22.5" x 30") that can be used alone or connected to the battle map featured in the original game. The scale is 1" per hex.


Wednesday, March 29, 2017

Saturday, March 25, 2017

Grunts and Grav Tanks: Mech Assault

Our next product will be an expansion for the Grunts & Grav Tanks game called Mech Assault. We'll be introducing the Talion Republic (allied to the Magna) who specialize in giant, walking war machines. To be fair, we'll also throw the Imperium a few of their own. Note: You'll notice that the mech counters show a front silhouette instead of the side like in the original game. That's because the long cannons of the human-shaped mechs look surprising like a giant erection from the side. While that *might* be a selling point, I've decided against it...


Friday, April 01, 2016

.99 Cent Spring Sale! (This Weekend Only)

The Imperium Chronicles is running its Spring .99 Cent Sale! All wargame supplements and expansions are only 0.99 cents for this weekend only! If you’ve purchased any of the following core games, you can get their expansions for only 0.99 cents:

For Fleets at War!

Claws of Chaos
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Claws of Chaos is an expansion for the Fleets at War! tactical starship combat game.  It is played on the floor or a large table with cardboard counters representing capital ships, fighters, and other space craft.  Simplified game mechanics let players engage in small skirmishes all the way up to large-scale battles involving dozens of ships.

Features
  • New Factions: the K'thonians and the Talions
  • New ships: battlecruisers, drone carriers (and drones), torpedo boats and torpedo bombers
  • New weapons: particle guns, plasma bolt cannons, mines, torpedoes and anti-matter missiles.
  • Full-color ship counters + additional counters for fighters and missiles
  • Stat Cards (one for each ship class)
  • Seven new scenarios
For Fighter Wing

Planetary Defense
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Planetary Defense expands the Fleets at War: Fighter Wing tactical fighter combat game. Fighter Wing (and this expansion) focuses on fighters and other small craft as they engage in dogfights among the stars.

Features
  • New Factions: Celadon Pirates and Warlock Industries
  • New ships: Attack craft, corvettes, patrol frigates, police interceptors, and sentry platforms
  • New weapons: Anti-sensor missiles (ASM), aphid missiles, phalanx (anti-missile gun), and rapid pulse plasma cannons (RPP)
  • Full-color ship counters + additional counters for fighters and missiles
  • Stat Cards (one for each ship class)
  • Eight new scenarios
For Theater of Operations

The Talion Front
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Theater of Operations: The Talion Front (ToO:TF)  includes a completely new strategic map that can be used along with the original ToO map or alone. The expansion also includes a new faction allied with the Magna called the Talion Republic, and a set of enemies called Marauders that attack the other main factions. Each faction has new ships including space installations (space stations and star bases).

Features
  • New, large full-color strategic map (19"x18" divided into 6 sections)
  • New Faction: The Talion Republic
  • New Enemies ("Marauders"): the Pirate Clans (vs. the Imperium) and the K'thonian Void (vs. the Magna/Talions)
  • New Gameplay including the Grand Campaign (combining the original game with the expansion) and the Talion Rebellion (vs. the Magna)
  • 490 new counters (full-strength & damaged sides)
  • 15 new units including battle carriers, patrol boats (gun, missile, and torpedo), and torpedo bombers, among others
For In Harm’s Way Tactics

March of the Metal Horde
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March of the Metal Horde expands the original game with additional character classes, abilities, weapons, and enemies to fight.

Features
  • Three new character classes (Brawler, Elementalist, & Gunslinger)
  • Over 30 character abilities
  • Thirty new enemies including two new factions
  • Three new skirmishes with three full-sized skirmish maps
  • New rules for expanded game play


Streets of Regalis
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Streets of Regalis is a campaign setting for In Harm's Way Tactics, the turn-based tactical combat game. In a massive expansion of the original game, Streets of Regalis introduces players to the capital city of the Imperium, including three separate districts with distinct missions and factions. With this new campaign, characters can enjoy hours of gameplay in the Imperium Chronicles universe.

Features
  • 13 New factions including 48 enemy minions & 4 bosses
  • 33 New weapons
  • 19 Locations with associated scenarios.
  • Counters and stat cards
  • Over 100 pages of content!

Note: You will need the core rulebooks to play all of the expansions listed above.

Wednesday, December 23, 2015

Monday, November 02, 2015

Streets of Regalis: Content Summary

Streets of Regalis is currently being proofread before going into playtesting. In the meantime, I wanted to give a rundown of the contents. It's a lot!

  • 13 New factions including 48 enemy minions & 4 bosses
  • 33 New weapons
  • 19 Locations consisting of 45 total maps
  • Counters and stat cards
  • Over 90 pages of content!

Monday, October 26, 2015

Streets of Regalis: Stat Cards

The Streets of Regalis will include stat cards for each of the various enemies that characters may face. Each card shows the enemy's stats, picture, and any abilities they may possess. These cards are designed to serve as reference for the GM during combat.


Sunday, October 18, 2015

Streets of Regalis: New Draconian Models

Along with Streets of Regalis, I'm introducing a new model design for the Draconian race. I've mentioned this before, but I wanted to show a comparison of the old model versus the new one.


Monday, October 05, 2015

Back to Streets of Regalis

Now that The Talion Front is done, I'm turning my attention back to Streets of Regalis, the campaign setting for In Harm's Way Tactics. Due to burnout, I stopped working on SoR 4 months ago, but now I've gotten a second wind and hope to finish it up within the next 6-8 weeks.


Friday, October 02, 2015

[New Release] Theater of Operations: The Talion Front


I'm proud to announce The Talion Front, the first expansion for the Fleets at War: Theater of Operations strategic sci-fi wargame.

Features

  • New, large full-color strategic map (19"x18" divided into 6 sections)
  • New Faction: The Talion Republic
  • New Enemies ("Marauders"): the Pirate Clans (vs. the Imperium) and the K'thonian Void (vs. the Magna/Talions)
  • New Gameplay including the Grand Campaign (combining the original game with the expansion) and the Talion Rebellion (vs. the Magna)
  • 490 new counters (full-strength & damaged sides)
  • 15 new units including battle carriers, patrol boats (gun, missile, & torpedo), and torpedo bombers, among others

Compatibility
Theater of Operations is required to play The Talion Front.

Monday, September 28, 2015

Talion Front: Grand Campaign Map Arrangement

I'm now home for a while so I've been working on the finishing touches of the Talion Front. To that end, here is one of the images showing both the maps from TF and the original Theater of Operations (for the Grand Campaign).


Saturday, August 29, 2015

The Talion Front: STL Ships

We've been play testing The Talion Front for over a couple of weeks so far. One of the major additions to the game are ships and space installations that lack FTL drives. Besides fighter craft, these include patrol boats and torpedo bombers. Due to their lack of FTL, they cannot move between zones unless carried by other craft. Fighters and TBs are stowed aboard carriers, but patrol boats require another new ship called the Boat Tender. These can carry up to four boats between zones.

Saturday, July 25, 2015

The Talion Front: Naval Officers

The Talion Front will also include optional rules for using naval officers (x1 Admiral, x2 Vice Admirals, and x3 Captains). When included in a task force, they give the player command points that can be used to increase one stat by +1 for that round. In other words, a ship's attack could get a +1, etc. Also, the rank of the officer will determine how many capital ships (larger than a DD) a task force can have.


Wednesday, July 22, 2015

The Talion Front: Cover WIP

Here's a preliminary cover for the Talion Front. I'm not 100% happy with the cover so I'd welcome any feedback...


Saturday, July 18, 2015

The Talion Front: New Ships and Space Installations

Here are some of the new ships and space installations included with The Talion Front expansion:

Boat Tender (AB): These are support ships designed to move vessels (such as patrol boats) between star systems.

Corvette (K): These are fast, lightly-armed vessels, usually smaller than a frigate. They are used for short patrols and planetary defense.

Drone Carrier (CVD):  Smaller than a conventional carrier, the CVD carries remote-controlled drones instead of piloted fighter craft.

Escort Destroyer (DDE):  A specialized ship type designed to protect other vessels from attack.

Gunboat (PG):  A patrol boat armed with projectile weapons instead of missiles.

Missile Boat (PM): A patrol boat armed with missiles.

Patrol Frigate (PF): The same size as a standard frigate, the patrol frigate lacks faster-than-light engines. They patrol exclusively within a single star system instead of traveling between systems

Remote Drones (DR & DRH):  These are small craft similar to fighters except controlled by a larger ship.  They come in regular and heavy versions.

Strike Destroyer (DS): These are destroyers designed for quick, hit-and-run attacks.

Super Carrier (CVB): These are larger versions of the conventional carrier designed to carry a greater complement of fighter craft.

Torpedo Boat (PT):  A patrol boat armed with slow, but powerful torpedoes.

Torpedo Bomber (TB):  A craft similar to fighters except designed to carry a single torpedo.  Due to their larger size, a flight of torpedo bombers includes only three craft instead of the usual four.

Space Installations
Installations are large, stationary structures designed to protect star systems from attack. Attacking forces must destroy, not only defending vessels, but also any space installations in a system before they can take control.

Space Station:  A space station is a large, stationary structure usually orbiting a planet or moon.  It lacks propulsion and depends on its defensive capabilities instead of agility when attacked.  Unlike starbases, a space station is run by civilians instead of the military.

Starbase:  This is a large, military structure used as a command-and-control hub for naval ships in the area.  It is heavily armed and armored and normally has a complement of vessels assigned for additional defense.  A starbase is considered a high-value target to enemy forces.

Saturday, July 11, 2015

Talion Front Scenarios

During work on the Talion Front expansion for my Theater of Operations wargame, I've come up with at least four ways to play:

Grand Campaign
By combining the strategic maps of both Theater of Operations and the Talion Front, players double the total area of warfare, capturing the full extent of the Third Imperium-Magna War.

Talion Front
The Talion Front expansion can be played on its own instead of including the Theater of Operations base game.

Imperial Reprisals
For a much shorter game, players can choose to focus only on the Imperial attacks on the Talion Republic that occurred after the conclusion of the Third Imperium-Magna War. These reprisals against the Tals were a result of their support for the Magna during the war.

Talion Revolt
As a "what if" scenario, players can also pit the Talion Republic against the Magna Supremacy. In this type of game, the Tals have revolved against their masters and the Magna must invade their former allies to subdue the rebellion.

Thursday, July 02, 2015

Talion Front: Marauders

The Talion Front will also include two independent factions, the K'thonians (green) and Pirate Clans (black) that will randomly attack the Magna/Talions and Imperium respectively. They will potentially act as spoilers to throw a wrench into the plans of the players who will have to deal with these marauders.


Wednesday, July 01, 2015

Theater of Operations: Talion Front sample counters

Here are some sample counters for the Talion forces. These include the patrol frigate, gunboat, torpedo boat, fighter flight, heavy fighter flight, and torpedo bombers. Note, the stats on the counters may change.