Ports of Call will include stat cards for each ship. In the example below (wip), notice that each freighter gets a set of starting stats plus extra boxes (slots) that can be filled if the player buys improvements. Note also that the number of enhancement (empty) slots is limited based on the class. (Btw, the gab there is because I removed the Offense/Defense stats since I'm not decided on those yet).
Monday, December 21, 2015
Thursday, December 17, 2015
Ports of Call Main Map w/ Trade Symbols
I've updated the WIP map for Ports of Call to include some of the trade symbols and security levels. For the former, I'm mostly following the trade maps key featured in the Imperium Chronicles RPG (Ch 9). These will modify the supply, demand, and prices of the commodities that players can buy and sell in the game.
Sunday, December 06, 2015
Ports of Call: Main Map WIP
Here's the current WIP for the Ports of Call map. I haven't completed the trade codes for each planet (and some other goodies) but each one (81 in total) has a unique name and image, so that's something!
Saturday, November 28, 2015
New Title: Ports of Call
My next game is going to be called Ports of Call, and it'll revolve around trading and piracy in the Imperium. As players, you can choose to be a legitimate freighter capt or attack other shipping and become a pirate.
Here's a mockup of a stat card for one class of freighter. Notice that each stat is shown as boxes, some of which are already colored in. The empty boxes can be colored in via upgrading your ship.
I'll have more information about the game soon...
Monday, November 02, 2015
Streets of Regalis: Content Summary
Streets of Regalis is currently being proofread before going into playtesting. In the meantime, I wanted to give a rundown of the contents. It's a lot!
- 13 New factions including 48 enemy minions & 4 bosses
- 33 New weapons
- 19 Locations consisting of 45 total maps
- Counters and stat cards
- Over 90 pages of content!
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