I’ve been working on a laundry list of items for Destination: Rochan. Using the Lunar Cell plugin for Photoshop, I created images of Rochan itself. It took a lot of experimentation to capture the sense of desolation I was looking for, and the color palette that looked good to me. The great thing about Lunar Cell (and I recommend it highly), is that I can create a flattened version. I then take that and use another plugin (also from Flaming Pear) called Flexify 2 and make an equirectangular map (like the one on page 227 of the Basic Rules). Here’s what Rochan looks like from space:
I also bought the models for the Tor from Daz3d.com, and spent some time doing test renders. At this point I’m just trying to get a feel for the model and what I can do with it. I’ll be buying additional gear for them too, including more clothing and a double-headed ax. Here are a couple of renders. Keep in mind they are just tests and very basic:
Lastly, I worked on the Klixian capital city (although I haven’t given it a name yet). I’d been doing sketches of what I had in mind: basically hive shapes with tall spires on the top. I made a map in photoshop of a top-down view that came out pretty well. Today I worked on the side view, but I’m not as happy with it.
For the last couple of weeks, I’ve been largely thinking of the business side of things, so it’s nice to get back to the artistic/creative side. Neither one is particularly easy for me, but I keep trying anyway. ;-)