Scent of Decay is now with the Editor who, with a Mai Tai (with a little paper umbrella) in hand, is sitting in our comfy chair scanning the pages for mistakes. She should be done soon enough, but I probably won’t publish the module until next week.
Meanwhile, I’ve been working on my next project which is currently untitled. It’s a source book with information about some of the playable races (and their home worlds). I’m also including weapon modifications (i.e. adding a grenade launcher to your blaster rifle) and some new psionics. The latter ties into what I plan to write about the Dahls, namely an off-shoot group called the Forgotten. Basically, the Dahls are a mostly non-violent, studious people who chronicle everything that goes on so it can be remembered forever. Ironically, the so-called Forgotten are Dahls who’ve turned away from that lifestyle, preferring to seek fame and fortune in any way possible. This has led them to research a new form of psionics called “Dark Psi.”
Dark Psi are psionics with a more sinister nature than the kind introduced in the Basic Rules. For the new source book I’ve created over a dozen psionics in two basic varieties: disease and biomorphism. The first kind revolves around Necromancy spells typical in many fantasy games. These include psionics that require the victim to make a DISEASE resistance roll to avoid damage. The other kind allows the caster to mutate his body at the molecular level, changing his hands for example into animal claws or making his skin as hard as stone.
Again, I don’t have a name yet for the new source book and I’m not even sure what it’ll include, but I have about 3-4 months before I plan to release it so hopefully I’ll come up with something by then. ;-)